Light Jet

Regular 
Emit a beam of bright light from one finger. This beam can be used like a flashlight. It gives good illumination for 10 yards in the direction it is pointed, and some vision will be possible up to 30 yards away. It can be used as a signal for up to a mile if visibility is good. 
Can be used in combat to blind foes within 10 yards, but only in relative darkness (e.g., when the combat penalty is at least -5). Each turn, the caster rolls against Innate Attack skill or DX-4, with a -5 penalty to hit the face. This attack can be dodged or blocked, but not parried. If the target is hit, he will be at a -4 penalty to combat skills on his next turn, and at a -1 penalty for the remainder of the combat. This effect is not cumulative. Foes with Night Vision double these penalties.

Duration: 1 minute. 
Cost: 2 to cast. 1 to maintain. 
PrerequisiteContinual Light or Shape Light.

Item 
Glove or ring; the item lets the wearer cast the spell.  
Energy cost to create: 200.