Glow
Area
Suffuses an area with a uniform glow. Objects and beings standing in the area won’t project any shadows unless a source of light stronger than the ambient glow is brought in.
Duration: Variable. The GM should roll 2d for the number of days.
Base cost: 1/2 for starlight; 1 for moonlight; 3/2 for torchlight; 2 for daylight (bright, no Vision penalty). Minimum radius is 2 yards.
Time to cast: 1 second per halfpoint of base cost
Prerequisite: Continual Light.
Item
- (a) Wand, staff, or jewelry.
Energy cost to create: 250. - (b) An area can be permanently illuminated for 100 times casting cost.