Gloom
Area
Plunges an area into gloom. The more energy is put into the base cost, the gloomier the ambient light becomes. Unlike the Darkness spell, sources of light still work normally within the area.
Duration: Variable. The GM should roll 2d for the number of days.
Base cost: 1/2 for torchlight; 1 for moonlight; 3/2 for starlight; 2 for total darkness. Minimum radius is 2 yards.
Time to cast: 1 second per half point of base cost.
Prerequisite: Continual Light.
Item
- (a) Wand, staff, or jewelry.
Energy cost to create: 250. - (b) An area can be permanently darkened for 100 times casting cost.