Area
Illuminates an area as per the Sunlight spell, but lasts longer and cannot be maintained.
Duration: Variable. Roll 2d for number of days. Base cost: 3. Prerequisite: Sunlight.
Item
The area may be permanently illuminated for 100 times the cost to cast the spell.
Area
The area is illuminated in full daylight – even underground! The area extends skyward, stopping only when it hits some sort of ceiling. If cast in a cave, the area is a huge shaft of light extending upward to the rock. If cast on a cloudy day outdoors, the light appears to break through the clouds above. If cast at night, the light appears to come from an overhead star which brightens to sun level for those inside the area.
Treat the light as natural sunlight for all purposes – it can be used to grow plants, get a tan, etc. Creatures who are susceptible to the effects of sunlight (such as vampires) are fully affected.
Duration: 1 minute. Base cost: 2 to cast. 1 to maintain. Prerequisites: Magery 1, Glow, and Colors.
Item
Wand, staff, or jewelry. Usable only by mages. Energy cost to create: 150.