Seeker

Information 
Attunes the caster to one individual or manmade object he is looking for. A success gives the caster a vision of the item’s whereabouts – or leads him to it, if it is within a mile.  
To seek a person, the caster must either know his name or know him well enough to visualize him. For instance, you cannot use this spell to solve a murder by seeking “the murderer” if you don’t know who that is – but if you do, Seeker will find him.

Modifiers: Long-distance modifiers. Something associated with the 
item sought (e.g., part of a lost person’s clothing) should be available at the time 
of casting; if not, roll at -5. The roll is at +1 if the caster has held or is otherwise 
familiar with the item sought.

Cost: 3. One try per week. 
Prerequisites: Magery 1, IQ 12 or higher, and at least two “Seek” spells.

Item 
A forked stick (wood, bone, or ivory) or compass needle (carved out of ivory) that will always point to one particular subject, chosen when the item is created. Something pertaining to the subject must be used in making the item, and incorporated into it. 
Energy cost to create: 500.

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Long Distance Modifiers Table
Distance Penalty
200 yards 0
1/2 mile -1
1 mile -2
3 miles -3
10 miles -4
30 miles -5
100 miles -6
300 miles -7
1,000 miles -8
For every additional factor of 10, add -2.