Remember Path
Regular
While this spell is active, its subject will perfectly remember any path he treads on. The memory would allow the subject to draw an accurate map of his travels or to retrace his steps without error, even in pitch darkness or through distractions such as combat.
Of course, later alterations of previously traveled terrain will be unknown to the subject (a mine cave-in after the subject has left it, for example).
Duration: 1 hour. Once the spell lapses, the memory begins to fade as per the Memorize spell, with IQ checks being made hourly, not daily. Once recalled, a memory can be made permanent for an energy cost of 50 (via enchantment), but the memory must remain intact while the enchantment occurs.
Cost: 3 to cast. 1 to maintain.
Time to cast: 10 seconds.
Prerequisites: Find Direction and Magic and Abilities/Spells/Knowledge Spells/Memorize.
Item
- (a) Jewelry or staff.
Energy cost to create: 600. - (b) A forked stick or compass needle that will point the way along one path specified by the creator. If activated from off the path, it will point to the nearest point along the path. An alternate form of this item is a small magical ball that will roll along the path just ahead of the traveler, at walking speed. Yet another form of this item is footwear that, while worn, guides the wearer along the path to follow.
Energy cost to create: 400.