Projection

Regular 
The caster briefly projects his mind away from his body, to any spot within line of sight (use long-distance modifiers), to peruse his surroundings from a different viewpoint. His projected self is totally insubstantial and can only see, hear, feel, smell, and taste. Its presence can be detected by Astral Vision, Magic and Abilities/Spells/Necromantic Spells/Sense Spirit, Sense Observation, or the like; it is otherwise imperceptible. 
The Projection cannot cross an Magic and Abilities/Spells/Necromantic Spells/Astral Block, Pentagram, or an Utter spell. Magic and Abilities/Spells/Necromantic Spells/Repel Spirits will resist its intrusion. 
The Projection cannot move; it can only turn to look in different directions. The body is catatonic for the duration of the spell; it cannot act. If someone attacks the body, the spell is broken automatically.

Duration: 1 minute. 
Cost: 4 to cast. 2 to maintain. 
Time to cast: 3 seconds. 
PrerequisitesMagic and Abilities/Spells/Necromantic Spells/Sense Spiritand at least four Knowledge spells.

Item 
Staff, wand, or jewelry. Usable only by mages; only affects the wearer. 
Energy cost to create: 500.

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Long Distance Modifiers Table
Distance Penalty
200 yards 0
1/2 mile -1
1 mile -2
3 miles -3
10 miles -4
30 miles -5
100 miles -6
300 miles -7
1,000 miles -8
For every additional factor of 10, add -2.