Detect Magic
Regular
Determines whether any one object is magical. If the spell is successful, a second casting tells whether the magic is temporary or permanent. A critical success on either roll fully identifies the spell, as for Analyze Magic.
This is not the same as the ability to detect magic items that comes with Magery 0; that ability only detects permanent magic items, while Detect Magic detects items, spells, magical creatures, and any other ongoing magical effect.
Cost: 2.
Time to cast: 5 seconds.
Prerequisite: Magery 1.
Item
- (a) Staff, wand, or jewelry. Usable only by mages.
Energy cost to create: 100. - (b) Ring or necklace. Always on. It vibrates, alerting the wearer, when any magical item is within 5 yards. A Limit spell is often used to make it alert the wearer only to certain kinds of magic.
Energy cost to create: 300.