Relieve Paralysis

Regular 
Temporarily restores a subject’s use of his paralyzed or crippled limbs. The limbs must not, of course, be completely missing (that requires Regeneration (VH)). Since limbs wither with disuse, the GM should use his judgment and assess DX and ST penalties to the use of such restored limbs.

Duration: 1 minute. 
Cost: Equal to the crippling threshold for the limbs affected. Same to maintain. 
Time to cast: 10 seconds. 
PrerequisiteStop Paralysis.

Item 
Jewelry or clothing. Always on.  
Energy cost to create: 200 per point of crippling threshold effectively restored (should the wearer’s crippling threshold be higher than the capacity of the item, assess the difference as a penalty to DX and ST for that limb).