Healing Slumber

Regular; Automatic Resistance 
Subject falls into a deep restorative sleep, and heals 1 HP for every hour of rest. Fatigue is recovered at double the normal rate. 
The subject wakes once completely healed, or after 8 hours have passed; any fatigue from lost sleep is also completely recovered after that time. 
Otherwise, he can only be awakened by a word from the caster, an injury or the Awaken spell (or Remove Curse, Counterspell, etc.). An unwilling subject resists automatically.

Duration: Up to 8 hours (maximum recovery of 8 HP per day). 
Cost: 6. For a cost of 10, the speed of recovery is doubled. Maximum recovery is unchanged. 
Time to cast: 30 seconds. 
Prerequisites: Magery 2, Sleep, and Minor Healing.

Item 
(a) Wand or staff, decorated in a snake pattern. The item must touch the subject. Usable only by a mage or a non-mage with PhysicianTL-15 or higher. 
Energy cost to create: 1,000.  
(b) Any item. If the wearer is willing to sleep (or faints from fatigue or injury), the item activates. The wearer wakes if the item is removed or once the spell lapses (if the wearer’s HP is still negative, see Recovering From Unconsciousness).  
Energy cost to create: 900