Teleport Other (VH)

Regular; Resisted by Will+1
Same as Teleport, except that the caster does not move, and the subject
can be anything or anyone. A part of an object may not be teleported
away; neither may a solid object be teleported into another solid object.
Separating two connected objects carries a penalty set by the GM; taking
the stopper from a jar might be at -1, while teleporting a locked door from
its frame might be a -5. Jewelry or clothing being worn, or an object held
tightly by another person, is at -5 to teleport away, and the holder may
attempt a resistance roll.

Cost: Costs and skill penalties are as for Teleport, with the following
multipliers:

Weight Multiplier
Less than 10 pounds x1/2
10-49 pounds x1
50-99 pounds x2
100-200 pounds x3
One additional multiple for each 100 pounds thereafter.
The consequences of a missed roll are similar, but inanimate objects are
less likely to suffer physical damage. If a sapient subject resists the roll, the
caster suffers no ill effects other than the expenditure of energy.
Prerequisites: Magery 3 and Teleport

Item
Staff or wand; usable only by mages. The user must point it first at
the subject and then towards the desired destination; this takes a sec-
ond and cannot be hurried.
Energy cost to create: 3,000.