Create Gate (VH)

Regular 
Creates a temporary magical portal leading to another place, time, or dimension – effectively, a hole in time and space from which those who enter will teleport, timeport, and/or plane shift to a predetermined destination. 
The more “distance” between the gate and its destination, the greater the energy cost and skill penalty. 
To determine the skill penalty, combine the penalties for the equivalent Teleport, Timeport, or Plane Shift spell(s). To determine the energy cost, combine the energy costs from the same spell(s), and multiply the cost by 10. This cost will permit the caster to create a gate of any size up to a 3’ x 6’ doorway (or equivalent surface area). Larger gates are no more difficult, but cost proportionately more energy. 
This spell may also be used to enchant a permanent gate, in which case a few more considerations become important. The caster(s) must specify if it will be always open, always closed, or open and closed when certain conditions are fulfilled (opens only on the hour of the full moon, opens only when someone utters a password, etc). 
Several gates may share a single location. Only one of them may be open at any time, so it is common to have them cycle in time, giving the net effect of a single gate leading to a choice of destinations. They must be created separately, but otherwise behave as a single gate. Permanent gates can be “anchored” to a physical gateway; they then resist displacement or destruction at a bonus given by the gateway’s DR. 
When a gate has a Timeport component, the creator must specify if the gate merely displaces its users in time by a fixed amount (1 year into the past, for example) or if it sends its users to a specific, unchanging point in time (December 25, 1066, say). In the latter case, since subjects that step into the gate at various departure times can’t all arrive at the same time, the gate either “drifts” slowly in time so as to space the arrivals at least a second apart, or the various subjects arrive in different “pasts” (GM’s decision).

Duration: 1 minute. 
Cost: 10 times the total energy cost for the Teleport, Timeport, and Plane Shift spells involved (more for larger gates). Same cost to maintain. Making the gate permanent instead costs 100 times as much. 
Time to cast: 1 second per energy point. 
PrerequisitesControl Gate. The caster must also know Teleport to create a gate leading to another place, or Plane Shift (VH) to create a gate leading to another plane of existence.

Item