Beacon

Area 
“Softens up” local space-time, making the area of effect easy to teleport, or planeshift to. The energy cost and skill penalties to travel to a beacon are halved (round down). A beacon may also be used to help teleport a subject from its vicinity toward the caster. 
A beacon is not private; any caster magically transporting himself (or someone else) to the area will benefit from the spell (however, permanently enchanted areas may be Limited or Named; see (Limiting) Enchantment Spells). 
The caster must, at casting, specify which travel spells his beacon assists. 
There is no extra cost to create a multi-purpose beacon.

Duration: 24 hours. 
Base cost: 10 to cast. Half that to maintain. 
Time to cast: 30 seconds. 
PrerequisiteTeleport, or Plane Shift (VH). The enchanter must know 
Teleport to create a teleport beacon, and Plane Shift to create a plane-shift beacon.

Item