Wizard Nose
Regular
Creates a disembodied replica – about 2” to 3” long – of the caster’s physical nose, through which he can smell. The Nose flies through the air with a Move of 10, on the caster’s turn, though it may not do so without bumping into things unless accompanied by a Wizard Ear or Eye!
Concentration is necessary to move the Nose, but not to smell through it.
Any smell-enhancing spells affecting the caster will also be usable through the Nose. While smelling through the Nose, the wizard’s own nose is insensitive. Every turn, he must specify whether he is smelling through the Nose or through his own nose.
The Nose is small, with a SM of -7, but if it is hit by a physical attack or any spell that could reasonably incapacitate it, it is destroyed.
Duration: 1 minute.
Cost: 3 to cast. 2 to maintain.
Time to cast: 2 seconds.
Prerequisites: Apportation and Far-Tasting
Item
- (a) Any item depicting a human nose may be turned into an immobile Wizard Nose, through which the holder of a flower-shaped amulet, enchanted at the same time, may smell regardless of distance. Each such Nose links to one amulet and vice versa.
Energy cost to create: 475. - (b) A Nose carved of precious stone. Usable only by mages. At its holder’s command, it will turn into a Wizard Nose; on returning to his hand it will revert to the object form.
Cost to create: 500 energy and $500 in materials and workmanship.