Flaming Armor
Regular
The subject is sheathed in flames without feeling any discomfort – he, and anything he carries, is under a basic Resist Fire spell. The flames provide the usual illumination and heat to their surroundings. The subject’s melee attacks do an extra point of fire damage.
Any melee attack that hits the subject triggers a 1d Flame Jet backlash along the weapon at the foe. This attack automatically hits the hand holding the weapon if the weapon’s Reach was 1 or less. Should the subject grapple or be grappled, the foe takes 3d burning damage, but the spell will be broken.
Duration: 1 minute.
Cost: 6 to cast. 3 to maintain.
Prerequisites: Magery 1, Resist Fire, and Flame Jet.
Item
- (a) Staff or jewelry. Usable only by mages.
Energy cost to create: 600; must include $300 worth of rubies. - (b) Cape or armor. Only affects the wearer. When activated, the cape seems literally woven of flames; it will protect against attacks from the back and sides, but not from the front, unless it is wielded as a light cloak (see Cloak, p. B184).
Energy cost to create: 700 for the cape, 1,000 for armor.