Talisman
Enchantment
A talisman is an item that grants the wearer a one-time boon when
attacked by a specific spell or nonmagical attack or affliction. The talisman’s
enchantment adds to the resistance roll, attribute check, or defense roll
against its specific attack or affliction. The talisman is always “on” while
worn by or in physical contact with its owner; otherwise it is inactive. It lasts
until the thing it protects against happens; then it loses its enchantment.
Talismans may protect against disease, arrows, curses, lightning, and other calamities.
Although most talismans are created using pieces of jewelry, any item
may be so enchanted. It is even possible to tattoo a talisman onto its wearer!
When creating a talisman against a spell, the enchanter uses the lower of
his skills with Talisman and the spell being opposed.
Each protection is a different spell, to be learned separately. Talismans
also work against variants of the base spell: a talisman against Fireball also
works against Explosive Fireball.
Alchemists can create magical objects called talismans (p. 220); they
are, however, not the same as the items produced by this spell.
Energy Cost: See table below.
| Protection | Cost |
|---|---|
| 1 Point | 15 |
| 2 Points | 45 |
| 3 Points | 90 |
| 4 Points | 150 |
Prerequisites: Enchant (VH) and the spell to be opposed by the talisman (if any).