Simulacrum (VH)
Enchantment
Create a golem in the exact image of a particular victim. The golem must
be prepared for a specific target; this requires the incorporation of some-
thing from the original’s body (hair, blood, etc.) into the creation.
Otherwise, any materials appropriate for golems (clay, stone, flesh, etc.) may
be used, along with any other materials that the GM approves. An appro-
priate Shape spell or Artist (Sculpting) skill roll at -10 is necessary to achieve
a good likeness – the caster need not do this himself. The simulacrum, once
enchanted, appears identical to the target (including such details as eye
color and skin tone) through a sort of always-on Perfect Illusion Disguise.
The simulacrum has the same attributes as the underlying golem.
Golems intended as simulacra are often designed with higher IQ than
ordinary golems, to improve the deception.
Once the simulacrum is activated, it takes on the persona and knowledge
of the target, as the caster perceives them. That is, the Simulacrum cannot
know something that the target does if the caster didn’t. IQ rolls may be
required of the caster as challenges come up (what was the name of his
great-uncle, anyway?). Like any golem, the simulacrum is under the
direct control of the caster.
Time to build body: As for the underlying golem, adding a week of work.
Energy cost to activate: Double that of the underlying golem.
Prerequisites: Magery 3, Golem (VH), Perfect Illusion, and Illusion Disguise.