Power

Enchantment
Makes a magic item partially or completely “self-powered.” Each point
of Power reduces the energy cost to cast or to maintain any spell on the
item by one. Halve this bonus in a low-mana area (round down); double it in
a high- or very-high-mana area. Power has no effect on the energy cost of the
user’s spells! If Power reduces the cost to maintain a spell to zero, treat the item as
“always on” after the cost to cast is paid – but the wearer must stay awake
to maintain the spell. If Power reduces the cost to cast to zero, the item is
“always on” for all purposes, although the owner may turn it off if he wishes.

Energy Cost: See table below.

Power Cost
1 Point 500
2 Points 1,000
3 Points 2,000
4 Points 4,000

Double the cost for each additional point. May be recast at a higher level, as per Accuracy.
Prerequisites: Enchant (VH) and Recover Energy.