Hex

Enchantment
Makes the item impossible to put down/take off/get out of/etc. In itself,
this effect is merely inconvenient, and can even be useful – for instance, you
will never drop a hexed weapon, and a hexed pair of glasses will never fall off.
However, if the hexed object has another malign spell on it, it becomes
much more dangerous. The hex effect is “always on.”
To escape from a hexed object, you must remove or suppress the enchant-
ment, find someone to cast a Remove Curse spell, or amputate the body part
involved. Attempts to break or cut off the hexed item will fail (or result in
amputation). GMs should permit this rule to have illogical results, if neces-
sary, to keep the hexed object on the victim. Hexes aren’t logical!
A hex may be limited by a Link or Password spell. For instance, a ring
could be made with a Hex, the Strike Blind spell, and the password
“Gesundheit.” Anyone wearing the ring would go blind – but should they
say the magic word, the ring would fall off!

Energy cost to create: 200.
Prerequisite: Enchant (VH).