Golem (VH)
Enchantment
Create and animate a permanent servant or warrior. Golems make
excellent warriors; they never grow tired, and are immune to stunning,
pain, and the like. Likewise, there is no known spell to “steal” a golem from
its maker. The spell is permanent; the golem is “always on.” A golem follows
verbal orders from its maker; the maker may instruct it to obey others.
It understands only one language (which must be spoken by the caster).
It takes no initiative, and ignores any situation for which it has been given
no orders. However, it never forgets anything it sees or is told.
Golems do not heal on their own, and are destroyed if reduced to -HP.
They may be repaired with Healing spells (except Resurrection) if cast by
the golem’s creator. There is no other way to repair a golem. To create a
golem, the creator must make its body – doing all the work himself – then
animate it with this spell. Once animated, a golem lasts until reduced to 0
HP or until its creator commands it to cease functioning. No concentration
or maintenance is required to control a golem.
A basic clay golem (see box) costs 250 energy to enchant. A more pow-
erful golem costs an additional 2 energy for every extra character point
of abilities added to the golem. In most cases, additional abilities should
be restricted to extra ST, HP, and DR (a rule of thumb: 20 points of energy
buys 1 ST, 5 HP, or 2 DR); however, GMs may allow more sweeping
changes to the basic golem if they feel comfortable doing so. More powerful
golems may require more durable (and more costly) materials, adding to
the cost and time required to create the golem’s body. (Optionally, the GM
may allow less powerful golems; golems worth less than 0 points cost 2
less energy for every character point below zero, to a minimum of 130 energy.)
Energy cost to cast: 250 or more.
Prerequisites: Enchant (VH), Shape Earth, and Animation. Other spells
may be necessary to work with unusual materials, such as Shape Plant for a
wood golem or Restoration (VH) for a flesh golem.
Clay Golem
Clay is the default material for golems; it is easily molded, both phys-
ically and supernaturally. Golem enchanters often go on to work with
more difficult materials – stone, plastic, flesh – but if a golem is needed
in a hurry, most enchanters return to clay.
Clay Golem - 0 points
Attribute Modifiers: ST+5 [50]; DX+1 [20]; IQ-2 [-40]; HT+4 [40].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t
Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards
[30]; Injury Tolerance (Homogenous, No Blood) [45]; Single-Minded
[5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Disturbing Voice
[-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social
Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural
[-50]; Wealth (Dead Broke) [-25].
Features: Neither has nor spends Fatigue Points.
Skills: 10 points of skills appropriate to the golem’s intended function [10].