Loyal Sword

Enchantment
The subject weapon seeks to return to the wearer’s hand if it is dropped or thrown – even if the wearer becomes unable to fight. When dropped, it returns on the next turn, as though Quick-Drawn (below). When thrown, it flies until it hits something or falls to the ground, and then returns in as straight a line as possible, with a Move of 12. It avoids enemies and obstacles when returning! If its owner dies, it returns to the body – but after that, it becomes loyal to the next person to pick it up.
A loyal weapon can be trapped, captured out of the air, etc., while returning, but it requires a DX-4 roll to catch it, and its constant attempts to return to its owner give anyone else a -4 to fight with it.
A loyal weapon can be sold or given away at any time, but the transaction must be wholly voluntary; it is then loyal to the new owner. It may have only one owner at a time. Limiting spells may be used to limit the class of people who can use it.
Note that if this spell is placed on a Dancing Weapon (below) it makes the Dancing Weapon spell almost worthless. The effect will be a Loyal weapon that strikes at foes on its way back to its owner (but at no other time).

Energy cost to cast: 750 per pound of the weapon (minimum 1 pound).
Prerequisites: Enchant (VH) and Apportation.

Item
May be cast on any sort of tool – not just a weapon.