Accuracy

Enchantment
Makes a weapon more likely to hit by adding to the user’s effective skill.

Cost: See table below. Divide cost by 10 if the subject is a missile (e.g., an
arrow or a bullet).

Bonus Cost
+1 250
+2 1,000
+3 5,000

Prerequisites: Enchant (VH) and at least five Air spells.
Note: If a weapon already has this spell at a low level, a caster may recast
the spell at a higher level (making the weapon more accurate). The cost for
the new spell is the difference between the levels; the “old” spell does not add to
the item’s resistance to the “new” one.