Accuracy
Enchantment
Makes a weapon more likely to hit by adding to the user’s effective skill.
Cost: See table below. Divide cost by 10 if the subject is a missile (e.g., an
arrow or a bullet).
| Bonus | Cost |
|---|---|
| +1 | 250 |
| +2 | 1,000 |
| +3 | 5,000 |
Prerequisites: Enchant (VH) and at least five Air spells.
Note: If a weapon already has this spell at a low level, a caster may recast
the spell at a higher level (making the weapon more accurate). The cost for
the new spell is the difference between the levels; the “old” spell does not add to
the item’s resistance to the “new” one.