Dancing Shield

Enchantment 
A shield enchanted with this spell protects its owner as if wielded by an invisible shield-bearer. The shield has Shield-16, Basic Speed 5, and ST equal to the Power of the enchantment (for bashing purposes). It follows its owner’s mental or spoken instructions as to which side to guard. 
If the owner is knocked out, the shield continues protecting him to the best of its abilities. If the owner dies, the shield falls to the ground. 
The shield can Block two different attacks per turn, regardless of its owner’s actions (so the owner could parry any blow that got by the shield, for instance). The shield can be instructed to bash (p. B406), in which case its owner forfeits the shield’s protection until the beginning of his next turn (the shield will travel no more than two yards from the owner to bash). 
The shield can be attacked at a penalty of its DB-4. The shield’s defense will be either a Block (using Shield/2) or a Dodge (using Speed); it does not get any DB bonus from itself. The shield could also be netted or bagged (standard to-hit roll). If the shield gets a critical miss or is struck by a critical hit, it is stunned and out of the fight until its owner grasps it and “wakes it up” (a Ready maneuver). The shield loses its magic if destroyed; if penetrated by an impaling or piercing weapon, it loses one point each of Power, Shield skill, and Basic Speed. As always, if Power drops below 15, the item ceases to function.

Energy cost to cast: 250 per pound of the shield’s weight (minimum 1 pound). Double the cost to enchant a shield with Speed 6 or Skill 18. Quadruple the cost to get both. This spell may be recast at a higher level as with Accuracy, either to improve or repair the Shield. 
PrerequisitesEnchant (VH) and Dancing Object.