Doppelganger (VH)

Enchantment
A Doppelgänger is a duplicate of a person, fabricated through powerful
magic. The Doppelgänger must be prepared for a specific target; both a
sample of the target’s body (hair, blood, etc.) and a cherished personal
possession of the target are required. A statue of the original must be sculpt-
ed, using some pure elemental “material” – pure ice or snow from a moun-
taintop, stone or fire from the bowels of a volcano, and so on are all appro-
priate materials. The likeness is achieved with an appropriate Shape
spell or Artist (Sculpting) skill roll at -10.
The Doppelgänger has all the attributes, skills, and knowledge of the
original, with the exception of magic; it has no Magery and cannot cast any
spells. It gets its knowledge from the embedded object; anything that the
History spell could divine, it will know. It acts as the original would,
had the Doppelgänger’s creator enslaved him. Suspend Curse para-
lyzes it, and Remove Curse destroys it. When destroyed, all that is left is a
mass of the original material (a puddle of water, a mound of earth, a sudden
rush of flames) and the personal possession.
It is very difficult to detect the trickery. Whenever the GM judges an
Information spell does not altogether fail to tell the copy from the original,
he should let the Doppelgänger spell resist. The Aura spell and the
Empathy advantage would be Resisted, for example.

Time to build body: 6 weeks of work.
Energy cost to activate: 1,000.
Prerequisites: Magery 3, Golem (VH), Skills/G-J/History, and Enslave (VH).