Adjustable Clothing

Enchantment
Causes an item of clothing to adjust to fit whoever wears it, within
limits. The adjustment occurs as the wearer begins to put it on, so the
enchantment won’t be discovered if someone picks up the item and imme-
diately discards it as “obviously” the wrong size. When removed, the item
returns to its original size. The change in size does change weight as well; an
object that doubled in size would increase in weight eightfold.
This enchantment is rare; few enchanters need to make “any size fits
all” enchanted clothing. It is sometimes found in extremely expensive
theatrical costumes. It is also used when the item is intended to outlive its
original wearer, and often commissioned for intended heirlooms.

Energy cost to cast: The cost to enchant a cloth shirt or pair of pants
that can increase or decrease in every dimension by 10% is 50. This cost
varies widely depending on size, materials, and adaptability; round fractions up.
For gloves, boots, shoes, a belt, a hat, or similar small items, halve the
cost. For something ring or earring-sized, use one-third cost. For overalls,
or a full-length gown, double cost. For a pressure suit or other item that liter-
ally covers the whole body, triple the cost.
An item with a few incidental metal parts (zippers, buttons, etc.)
counts as “cloth,” as does thin leather. Leather thick enough to have DR dou-
bles cost. Scale armor, chainmail, or similar items triple the cost. Plate
armor and other solid metal clothing multiply cost by five. For exceptional-
ly light clothing (a veil or lingerie), halve cost.
If the item can adjust in size by 25%, double cost. If it can halve or
double in size, triple cost. If it can decrease to 1/5 size, or grow to five
times size, quadruple cost.
Prerequisites: Enchant (VH) and Reshape.