Water Elemental

Template for the basic elemental summoned by casting Summon Elemental at the minimum energy cost of 4. More energy put into the spell summons a more powerful elemental. Usually, this simply means a larger elemental; 1 point of energy is equal to 1 additional point of ST, 5 HP, or 2 points of DR. However, the GM may choose to build a more exotic elemental, adding unusual traits to the following template, or working one up from scratch.

Small Water Elemental - 40 points
ST: 7 HP: 7 Speed: 4
DX: 8 Will: 7 Move: 4
IQ: 7 Per: 7
HT: 8 FP: 8 SM: -1
Dodge: 7 Parry: N/A DR: 0

Strike (9): 1d-3 crushing. Reach C.

Advantages:
Amphibious, Chameleon 1, Doesn’t Breathe, Doesn’t Sleep, Immunity to Metabolic Hazards, Injury Tolerance (Diffuse), Pressure Support 3, Slippery 5
Disadvantages:
Invertebrate, Vulnerability (Dehydration)