Fire Elemental

Template for the basic elemental summoned by casting Summon Elemental at the minimum energy cost of 4. More energy put into the spell summons a more powerful elemental. Usually, this simply means a larger elemental; 1 point of energy is equal to 1 additional point of ST, 5 HP, or 2 points of DR. However, the GM may choose to build a more exotic elemental, adding unusual traits to the following template, or working one up from scratch.

Small Fire Elemental – 40 points
ST: 8 HP: 10 Speed: 4.00
DX: 9 Will: 8 Move: 4
IQ: 8 Per: 8
HT: 7 FP: 7 SM: -1
Dodge: 7 Parry: N/A DR: 0/10 against fire.

Burning Strike (9): 1d-3 crushing plus follow-up 2d burning. Reach C.
Burning Aura: 2d burning. It's an Aura, so anyone it touches or touching it takes the damage.

Advantages:
Charisma 1, Doesn’t Breathe (Oxygen Combustion), Doesn’t Eat or Drink, Doesn’t Sleep, Immunity to Metabolic Hazards, Injury Tolerance (Diffuse)
Disadvantages:
No Fine Manipulators, Weakness (Water, 1d/min.)