Air Elemental

Template for the basic elemental summoned by casting Summon Elemental at the minimum energy cost of 4. More energy put into the spell summons a more powerful elemental. Usually, this simply means a larger elemental; 1 point of energy is equal to 1 additional point of ST, 5 HP, or 2 points of DR. However, the GM may choose to build a more exotic elemental, adding unusual traits to the following template, or working one up from scratch.

Small Air Elemental - 40 points
ST: 6 HP: 10 Speed: 4.5
DX: 9 Will: 8 Move: 4
IQ: 8 Per: 8
HT: 7 FP: 7 SM: -1
Dodge: 7 Parry: N/A DR: 0
Strike (9): 1d-3 crushing. Reach C.
Flight (Lighter Than Air: wind moves you 1 yard/second, in the direction it is blowing).

Advantages:
Doesn’t Breathe, Doesn’t Eat or Drink, Doesn’t Sleep, Immunity to Metabolic Hazards, Injury Tolerance (Diffuse).
Disadvantages:
No Fine Manipulators, No Legs (Aerial), Vulnerability (Vacuum and wind-based attacks x2).