Sand Jet

Regular
Shoot a thin jet of sand particles from one hand. Each turn, the caster
rolls versus DX-4 or Innate Attack skill to hit. This attack may be dodged or
blocked, but not parried. If the spell strikes the face, it causes no injury, but
temporarily blinds the target unless he makes a HT roll.
If he fails the HT roll, he is blinded (see Visibility) for one second
per energy point put into the spell. After the target can see again, blurry
vision gives him a -3 penalty to all combat skills for a further 1d seconds.
On a critically failed HT roll, the target is blinded for 1d seconds per point put
into the spell. On a successful HT roll, the victim closes his eyes for the dura-
tion of the spell, and is thus unable to see for one second. On a critical
success, the victim is unaffected.

Duration: 1 second.
Cost: 1 to 3. The jet’s range in yards is equal to the energy put into it. Cost
to maintain is the same.
Prerequisite: Create Earth.

Item
Jewelry, staff, or wand; usable only by mages.
Energy cost to create: 600.