Retrogression

Regular; Resisted by Will 
Causes a subject to re-experience an event from his past life (or lives!) 
This can be a torment or as a boon.  
Different kinds of memories have different effects. A terrifying memory requires a Fright Check at -3 or more; the memory of one’s violent death, for example (in a campaign where Resurrection is possible), requires a Fright Check at -5. The memory of a wound or illness requires a HT-3 roll; failure inflicts one point of damage. A memory of slavery or degradation reduces Will by 1 for 3d hours unless a Will-3 roll is made. A memory of personal triumph and power increases Will by 1 for 3d hours if an IQ roll is made. The GM judges the effects of any other type of memory. 
The caster only specifies the type of event to be relived; he cannot use this spell to “rummage” through the memories of the subject. 
Unless stunned, the subject must roll his Body Sense to act on the turn following a Retrogression.

Duration: The memory takes one second to relive (although it may seem like more to the subject). 
Cost: 5. Cannot be maintained. One try per day. 
Time to cast: 10 seconds. 
Prerequisites: Mind-Search (VH) and Mind-Sending.

Item 
(a) Headgear. Every time it is put on, the wearer relives his worst or best memory (creator’s decision, but GM’s judgment as to which memory that  turns out to be).  
Energy cost to create: 350.  
(b) Staff, wand, or jewelry. Usable only by mages.  
Energy cost to create: 400.