Dream Sending
Regular; Resisted by Will
The caster uses this spell to send a dream vision to the subject, who must
be asleep at the time of the casting. The message is seen in dream-symbols
by the subject, who must roll vs. IQ-5 or a skill such as Fortune-Telling (Dream
Interpretation) (p. B196) to interpret it correctly. The margin of success of the
roll indicates how well the message is understood. Use of the Dreaming skill
by the subject could distort or obliterate the message (GM’s discretion).
The caster tells the GM the exact meaning (it is a good idea to limit the
length of the message to as many words as the caster has skill with the
spell). The GM, in turn, tells the subject what he understood (roll in secret,
as a critical failure will lead to complete misunderstanding!). Use the
long-distance and Mind Reading (M, X) modifiers (p. 14 and p. 46). If the cast-
er and subject don’t know each other, there is a further -2 penalty.
Duration: 1 hour.
Cost: 3. One try per night. Cannot be maintained.
Time to cast: 1 minute.
Prerequisite: Dream Viewing or Sleep.
Item
Wand or staff.
Energy cost to create: 400.
**