Vigor
Regular
Raises the subject’s HT temporarily. This affects his Basic Speed, FP,
and ability to resist trauma and disease. A caster can raise his HT. If the
subject’s FP when the spell wears off is below zero, he will immediately take 1
point of damage for every point of fatigue below zero, risking unconsciousness.
High skill does not reduce cost to cast this spell.
Duration: 1 minute.
Cost: 2 for every point of HT increase (maximum of 5). Same cost to maintain.
Prerequisite: Lend Vitality or Frailty.
Item
(a) Any item. Always on; the wearer’s HT is raised while item is worn.
Energy cost to create: 1,500 per point of increase (maximum 5).
(b) Staff or wand. Usable only by mages; the item must touch the subject.
Energy cost to create: 1,000.