Might
Regular
Raises the subject’s ST temporarily. This affects damage, encumbrance,
and hit points, but does not heal wounds. If, when the spell wears off,
the subject’s wounds put him below -HT, he will have to make a HT roll to
live. High skill does not reduce cost to cast this spell.
Duration: 1 minute.
Cost: 2 for every point of ST increase (maximum of 5). Same cost to maintain.
Prerequisite: Lend Energy.
Item
(a) Any item. Always on; the wearer’s ST is raised while item is worn.
Energy cost to create: 1,500 per point of increase (maximum 5).
(b) Staff or wand. Usable only by mages; the item must touch the subject.
Energy cost to create: 1,000.