Fumble

Blocking; Resisted by DX
The subject automatically fumbles the action he is taking. Regular range
penalties apply. If the action is an attack or parry, roll on the Critical
Miss Table. A fumbled dodge results in a fall, and a fumbled block unreadies
the shield. If he was taking some other action (Move, Ready Weapon, etc), the
GM should determine the result as he sees fit. “Mental” actions (concentration,
speech, and so on) are unaffected, but a spell requiring body motions
of some sort is affected!

Cost: 3.
Prerequisite: Clumsiness.

Item
(a) Staff or wand. Usable only by mages; the item must touch the subject.
Energy cost to create: 1,000.

(b) Jewelry. Always on; only affects the wearer. The wearer keeps fumbling!
Energy cost to create: 1,500.