Enlarge (VH)

Regular
The caster grows in size, increasing his Size modifier. For every 1 point of
increased SM, the caster’s ST, HP, and Basic Move are all multiplied by 1.5.
For every 2 points of increased SM, his DR increases by 1. The caster’s
clothing grows with him if he wishes, but jewelry, armor, weapons, carried
items, and other substantial volumes of harder substances remain at their
original size (though they can be enlarged separately with Enlarge Object). See
Corpulence (VH), for the effects of “bursting” out of armor.
IQ, DX, HT, FP, Basic Speed, and Dodge do not change with size.
Weight increases dramatically; every point of increased SM multiplies the
caster’s weight by 3.5.
If the caster is enclosed in a room or other space that is too small to
accommodate his larger size, his growth stops. However, if his maxi-
mum thrusting damage is enough to penetrate the enclosure’s DR, he
bursts through in one second per point of DR.

Duration: 1 hour.
Cost: 2 per +1 SM. Same cost to maintain.
Time to cast: 5 seconds.
Prerequisites: Magery 2 and Alter Body.

Item
(a) Wand. Usable only by mages.
Energy cost to create: 2,000.

(b) A size change can be made permanent for 100 times casting cost (the GM may
require that the subject’s new size be maintained while the enchantment goes on!)