Decapitation

Regular; Resisted by HT+2
The subject’s head comes off! When this spell is cast, the subject’s
head (or one of them, if the subject has several) comes free of its body,
but continues to live on its own. The subject is not harmed, but the head
takes falling damage if it is not carefully removed or caught! The head
can talk, see, and control the actions of its body normally. If the head is
somehow blinded (put in a bag, for instance), then it will have trouble
telling its body where to walk . . .
The spell, once cast, is permanent until somebody puts the head back in
the proper place and wills it to attach
(if the head is unwilling, proceed to a Regular Contest of Wills). If it is cast
on a foe, who then regains the head and reattaches it, the caster has no say
in the matter, although he can certainly cast the spell again . . .
This spell, while useful in combat, has several other uses. A mage with a
broken leg could leave his body behind and travel with the party as a
head! Note, however, that bodies cannot feed themselves without mouths,
and if the mage attempted to cast a spell requiring hand motions, the
range penalties would apply from his body, not his head!

Duration: As above.
Cost: 4.
Time to cast: 2 seconds.
Prerequisites: Magery 2 and Alter Body.

Item
Staff, wand, or jewelry. Usable only by mages.
Energy cost to create: 1,000.