Control Limb
Regular; Resisted by Will
One of the subject’s limbs (including wings, tentacles, etc) is under the caster’s
control! Arms can be made to swing weapons (use the caster’s skill); legs can
be made to kick, twist, and so on. The caster must continually concentrate to
control the limb once the spell is cast; failure to do so causes the limb to “go
dead” for the duration. The victim may attempt to grapple himself to prevent
his limb from acting, but he is at -3 on contests of ST or DX with himself!
If a caster forces the subject to attack himself with his own weapon
or fist, hit rolls are still required (against the subject’s skill+4), and the
victim may Dodge at -2. He can even parry (also at -2) if he has an appropriate
weapon in his other hand! Treat as Close Combat for legal weapons
and any appropriate penalties.
Duration: 5 seconds.
Cost: 3 to cast. 3 to maintain. If cast only on a hand (or analogous limb),
the cost to cast or maintain is only 2, but the subject can only be forced to
increase or release his grip, and so on. This can still interfere with spellcasting
gestures, throwing grenades, and discharging firearms . . .
Prerequisites: Magery 1 and at least five Body Control spells, including Spasm.
Item
Staff or wand. Usable only by mages; the item must be pointed at the subject.
Energy cost to create: 800.