Boost (Attribute)

Regular or Blocking
This spell has four separate variants:
Boost Dexterity, Boost Health, Boost Intelligence, and Boost Strength.
Each must be studied separately, but all four work identically.
This spell raises the subject’s attribute just long enough for a single die roll
or short action – one Quick Contest, one attribute check, delivering a blow,
readying a weapon, resisting a spell, throwing an object, etc. It cannot be
used to increase a roll that represents several seconds of effort, such as a
Regular Contest. The boosted attribute affects all secondary characteristics
except HP and FP. High skill does not reduce the cost to cast this spell.
Boost Intelligence is a Mind Control spell, not a Body Control spell.

Cost: 1 for every point of attribute increase (maximum of 5).
Prerequisite: Each variant has a different prerequisite:

Spell Prerequisite
Boost Dexterity Grace
Boost Health Vigor
Boost Strength Might
Boost Intelligence Wisdom

Item
Staff, wand, jewelry, or article of clothing.
Energy cost to create: 300.