Repel (Hybrids)

Area
Repels hybrids from an area. The spell resists attempts by hybrids to
enter it (or stay in it); every second, roll a Quick Contest between the cast-
er’s effective skill and the beast’s ST. The caster must know all the Repel
(Animal) spells relevant to the hybrid; his effective skill with this spell is the
lowest of the various spells involved, including Repel Hybrids. Beings with
Animal Empathy may feel uneasy and irritable while in the area.
The caster may exclude specific animals from the spell’s effect at the
time of casting.

Duration: 1 hour.
Base cost: 6 to cast. 3 to maintain.
Time to cast: 10 seconds.
Prerequisite: Hybrid Control (VH).

Item
An area can be made permanently repellent at an energy cost of 100 times normal.

Sample Animal Control Energy Costs

Spell Cost
Vermin Control 1/1
Fish Control 2/1
Reptile Control 2/1
Bird Control 3/2
Mammal Control 5/3