Repel (Animal)
Area
Repels animals from an area. The spell resists attempts by animals to
enter it (or stay in it) every second; roll a Quick Contest between the caster’s
effective skill and the Animal’s ST.
Like (Animal) Control, this is actually several different spells. There is a
Repel (Animal) spell for each category of animal. Like all Area spells, the
affected area extends 4 yards upward (an important detail for flying animals
such as bats or birds). Casters may extend the area upward by spending
proportionately more energy; double base cost will create an area 8 yards
high, and so on. Beings with Animal Empathy may feel uneasy and irritable
while in the affected area.
The caster may exclude specific animals from the spell’s effect at the
time of casting; thus, a shepherd may drive off wolves without driving away
his flock.
Duration: 1 hour.
Base cost: Equal to the cost to cast (Animal) Control for the affected animal type.
Time to cast: 10 seconds.
Prerequisite: The (Animal) Control spell appropriate to the type of animal
to be repelled.
Item
An area can be made permanently repellent at an energy cost of 100 times normal.
Sample Animal Control Energy Costs
| Spell | Cost |
|---|---|
| Vermin Control | 1/1 |
| Fish Control | 2/1 |
| Reptile Control | 2/1 |
| Bird Control | 3/2 |
| Mammal Control | 5/3 |