Permanent Beast Possession (VH)
Regular; Resisted by Will
Like Beast Possession, but the caster’s consciousness remains in the body
of the subject until he chooses to leave or is “exorcised” by a Dispel
Possession, Counterspell, Remove Curse, or similar spell. Remember that
the caster must know the appropriate (Animal) Control spell for the spell to
work on the chosen subject. The caster’s body is in Suspended Animation
(p. 94) while the spell continues. If the caster’s body dies, the spell is broken.
Whenever the subject body takes damage, the caster must roll against his
own body’s HT or take the same damage. If the subject animal dies, the
caster must roll vs. HT or die himself!
In addition, the caster must roll against his IQ every day; a failed roll
means that he loses one point of IQ. The caster does not need to roll once
he reaches the beast’s normal IQ range. The lost IQ is regained when
the spell is ended. Should IQ drop to 5, only Remove Curse or Dispel
Possession will end the spell.
Duration: Indefinite (could be permanent).
Cost: 20.
Time to cast: 1 minute.
Prerequisites: Magery 2 and Beast Possession.
Item
Cap, crown, helmet, or other head- gear. The item must bear a picture of
the animal form it is usable on. Usable only by mages.
Energy cost to create: 2,000.