Beast Call
This content is based on GURPS, but is not strictly GURPS rules.
Beast Call was renamed from Beast Summoning to allow for a true summoning spell.
Regular
Calls one creature of a named type (anything under IQ 6). Range does not matter for this spell. If the spell is cast successfully, the caster knows the location of the closest creature of the type, and how long it will take for that creature to come to him. It moves toward the caster as fast as it can, until the spell ends or the animal can see the caster. It stays nearby, without attacking, until the spell ends. The summoned animal then has a +1 on its reaction to the caster (only). If the caster or someone near the caster attacks the creature, the spell is broken.
Duration: 1 minute.
Cost: 3 to cast. 2 to maintain. To call many animals, double the cost of the spell. All creatures within a certain area (usually about a 10-mile radius; more for a very successful casting) are called. Of course, the time they take to arrive depends on the speed at which they can travel, and if the spell ends before they arrive, they will turn and go about their business.
Prerequisite: Beast-Soother.
Item
Staff, wand, or jewelry.
Energy cost to create: 400 for an item that calls one particular species, or 800 for an item that can call any beast.