Walk on Air
Regular
Temporarily grants the subject the Walk on Air (P, X) advantage. If the subject falls for any reason (e.g., injury), the spell will be broken! If the spell is recast immediately, he falls for only one second (about 5 yards) and then “lands” on the air (taking 1d damage) – unless he hits ground before then. If he’s 10 feet over a lava pit, too bad!
Duration: 1 minute.
Cost: 3 to cast. 2 to maintain.
Prerequisite: Shape Air.
Item
Staff, wand, jewelry, or shoes; only affects the wearer.
Cost to create: 500 energy and $1,000.