Body of Wind

Regular; Resisted by HT
The subject’s body becomes a whirlwind, with a radius of 2 to 4 yards (caster’s choice). In this form, he has a variant form of the Body of Air meta-trait (see below); he lacks the listed Vulnerability (P, X) to vacuum and wind-based attacks, he has No Fine Manipulators (P, X) rather than the usual No Manipulators, and he has effective ST equal to twice his normal ST. Clothes (up to 6 pounds), also become wind, but lose any magic powers they might have had while in wind-form.

Anyone within the radius of the subject must make a ST roll each second to remain standing. All DX-based skills are at -5, and missile attacks that pass through the whirlwind only hit on a critical success. There is no safe “eye.”

Duration: 5 minutes.
Cost: 8 to cast. 4 to maintain. Cost does not multiply when casting it on larger creatures, as with most Regular spells.
Time to cast: 2 seconds; the storm springs into full strength immediately upon completion of the spell.
Prerequisites: Magery 3; Body of Air and Windstorm at 16+ each; and one spell from each of five different colleges besides Air.

Item

Body of Air

Body of Air
Cost: 36 points.

Category Details Total
Attributes ST 0 [-100]; HP+10 [20] -80
Advantages Doesn't Breathe (P, X) [20]; Flight (VH) (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (P, X) (Diffuse) [100] 186
Disadvantages No Legs (P, X) (Aerial) [0]; No Manipulators [-50]; Vulnerability (P, X) (Vacuum and wind-based attacks x2) [-20] -70
Features Taboo Trait (Fixed ST) 0