Body of Wind
Regular; Resisted by HT
The subject’s body becomes a whirlwind, with a radius of 2 to 4 yards (caster’s choice). In this form, he has a variant form of the Body of Air meta-trait (see below); he lacks the listed Vulnerability (P, X) to vacuum and wind-based attacks, he has No Fine Manipulators (P, X) rather than the usual No Manipulators, and he has effective ST equal to twice his normal ST. Clothes (up to 6 pounds), also become wind, but lose any magic powers they might have had while in wind-form.
Anyone within the radius of the subject must make a ST roll each second to remain standing. All DX-based skills are at -5, and missile attacks that pass through the whirlwind only hit on a critical success. There is no safe “eye.”
Duration: 5 minutes.
Cost: 8 to cast. 4 to maintain. Cost does not multiply when casting it on larger creatures, as with most Regular spells.
Time to cast: 2 seconds; the storm springs into full strength immediately upon completion of the spell.
Prerequisites: Magery 3; Body of Air and Windstorm at 16+ each; and one spell from each of five different colleges besides Air.
Item
- (a) Staff, wand, or jewelry; only affects the wearer. As soon as it is activated, the item falls through the user’s hand; thus, a spell cast with this item lasts only a minute.
Cost to create: 1,700 energy and a $1,000 onyx. - (b) Staff, wand, or jewelry; only affects the wearer. Unlike the previous item, this item turns to wind along with the wearer, allowing him to maintain the spell longer than a minute. While vaporous, it loses any magical powers it might have while solid.
Cost to create: 3,500 energy and a $2,500 onyx.