Air Blast

Homebrew

This content is based on GURPS, but is not strictly GURPS rules.

Regular 
Shoot an intense stream of hurricane force wind from one hand. Each turn, the caster rolls versus DX- 4 or Innate Attack skill to hit, and rolls for damage if he hits. This attack may be dodged or blocked, but not parried. The caster may cast the spell as many times as he has hands and emit a Air Blast from each hand; a Air Blast from the caster’s “off” hand suffers the usual -4 penalty to hit.

It does knockback on all targets; it can knock down even large swarms of flying creatures. It extinguishes normal fire within its radius.

Duration: 1 second. 
Cost: 2 to 6 points. Deals 2d knockback for every 2 points put into the spell. The beam has a maximum range equal to 5x the energy put into the spell. Same cost to maintain. 
Prerequisites: Air Jet.

Item 
Staff or wand. Usable only by mages. The jet issues from the item’s tip.  
Energy cost to create: 1000