Mental Abilities Alchemy
Charisma
Alternative Name: Orpheus
The subject becomes charismatic. Roll 1 extra die on any reaction roll.
Duration: 1d hours.
Form: Any but pastille.
Cost: $350/$550.
Recipe: $100; 3 weeks; defaults to Alchemy-2.
Foresight
Alternative Name: Prometheus.
The subject sees a vision about the next important crisis or turning point in his life. This is entirely up to the GM; however, if there is danger ahead or an important choice about to be made, it is reasonable for the vision to help with it.
Duration: Instant.
Form: Any.
Cost: $2,000/$3,700.
Recipe: $200; 10 weeks; defaults to Alchemy-1.
Hardheartedness
Alternative Name: Artemis.
Protects against and cancels the effect of the Love elixir. This elixir will also give the subject a +5 to resist any Sex Appeal attempt, and will nullify any infatuation the subject has. Duration is 2d hours for protection purposes; the effects of a Love elixir
taken within that time or earlier are canceled permanently. A natural infatuation
is nullified for 2d hours, and remains nullified until the subject next sees the object of his infatuation.
Duration: As above.
Form: Potion only.
Cost: $500/$1,000.
Recipe: $100; 3 weeks; defaults to Alchemy-1.
Memory
Alternative Name: Epimetheus.
The subject gains Eidetic Memory (p. B51).
Duration: 1 hour.
Form: Any.
Cost: $1,500/$2,500.
Recipe: $400; 6 weeks; defaults to Alchemy-1.
Wisdom
Alternative Name: Apollo.
Adds 1 to IQ. The increased IQ benefits skill use, but not spellcasting.
Duration: 1 hour.
Form: Potion or powder.
Cost: $1,500/$2,400.
Recipe: $600; 5 weeks; defaults to Alchemy-2.