Medical Elixirs Alchemy

Alchemical Antidote
Alternative Name: Janus.
Counteracts the effect of any other alchemical products. A dose of antidote instantly undoes the effect of any or all other elixirs, except healing elixirs. It also gives “immunity” to further doses of elixir of any type, but only for 1d minutes after the antidote is taken!
Duration: Instant.
Form: Any but pastille.
Cost: $400/$1,000.
Recipe: $250; 2 weeks; defaults to Alchemy-3.

Awakening
Alternative Names: Aurora, Vigilance.
Acts on the subject as the Awaken spell (p. 90).
Duration: Instant.
Form: Any.
Cost: $500/$900.
Recipe: $150; 3 weeks; defaults to Alchemy-1.

Eternal Rest
Alternative Name: None.
This pale green formula smells faintly of pine and cherry blossoms. It is much favored by royal embalmers, who must take steps to assure the ruler rests in peace. If introduced into a dead body (the most common method is to pour a potion into the corpse’s mouth, but some rub the body with an ointment or inject the elixir into the central cavity), this elixir prevents the body from rising as an undead creature, as per the Final Rest spell (p. 89). Further, the body’s blood and flesh becomes poisonous to ghouls or any carrion-eating creature. The smell of the fluid is very obvious to such beings, who avoid treated bodies. It does not prevent the deceased’s spirit from being summoned, nor does
it prevent Resurrection.
This elixir is a contact poison to corporeal undead, doing 2d points of injury and reducing the undead’s DX by 4 for four days.
Duration: Permanent.
Form: Potion or ointment.
Cost: $4,100/$6,200.
Recipe: $2,000; 4 weeks; defaults to Alchemy-2.

Fertility
Alternative Name: Ceres.
The subject becomes fertile and/or potent. Except for Sexless characters, offspring will result from any natural union made during the elixir’s duration. Unusual combinations (e.g., elf and dwarf) will not necessarily result in offspring, even with the potion, but the possibility is there . . .
Duration: 1 hour.
Form: Any but pastille.
Cost: $6,000/$11,000.
Recipe: $1,500; 20 weeks; defaults to Alchemy-5.

Healing
Alternative Name: Chiron.
Heals 1d hits of injury – or, if HP is normal, restores 1d lost FP. Repeated doses have full effect.
Duration: Instant.
Form: Any but pastille.
Cost: $120/$250.
Recipe: $50; 1 week; defaults to Alchemy-1.

Health
Alternative Name: Aesculapius.
Cures the subject of any and all diseases, and heals 2 hits. Only one dose
per day will be effective.
Duration: Instant.
Form: Potion only.
Cost: $750/$1,200.
Recipe: $200; 4 weeks; defaults to Alchemy-2.

Hybridization
Alternative Name: None.
Enables two living creatures of different species to produce offspring
that are exotic or monstrous hybrids. Two doses must be made at the same time; one is given to each parent. If the parents are of different sizes, the offspring’s size will be based on the
mother’s. Intelligent beings may roll vs. Will to resist the impulse to
unnatural mating that results.
Duration: 1 mating.
Form: Powder or potion.
Cost: $2,250/$4,000.
Recipe: $500; 10 weeks; defaults to Alchemy-4.

Lichdom
Transforms a subject under the influence of the Lich spell into a lich.
Details are available on pp. 159-160.

Long Slumber
Alternative Names: Epimenides, Van Winkle.
The subject falls into a deep sleep . . . lasting indefinitely. Roll vs. HT yearly; on a critical success, subject wakens. Otherwise, an alchemical antidote can only revive him. He requires no food, and is unaffected by age or disease, though physical attacks do normal damage. Wounds neither heal nor worsen, though bleeding must be stanched or he will bleed to death. In essence, this is “suspended animation.”
Duration: Indefinite.
Form: Any.
Cost: $9,000/$14,000.
Recipe: $4,500; 25 weeks; defaults to Alchemy-1.

Reanimation
Alternative Names: Forensic Ointment, Pluto.
When this elixir is brushed onto the lips of a corpse, it will answer the
next question put to it, to the limit of the knowledge it had in life. The brain must be intact; if the person has been dead for more than 2 days, roll vs. (16 – days since death). A frozen or otherwise preserved corpse might be responsive longer.
Should this ointment touch a living person, he immediately suffers the effect of the Death Vision spell (p. 149), and the ointment is lost.
Duration: One question.
Form: Ointment only.
Cost: $4,100/$6,200.
Recipe: $2,000; 12 weeks; defaults to Alchemy-3.

Regeneration
Alternative Names: Hydra, Regrowth.
The subject must rub the elixir into his own skin at the site of an injury. Will restore a single arm or leg (completely) or a single hand, foot, finger, etc., or a single eye or ear.
Duration: Permanent.
Form: Ointment only.
Cost: $5,000/$11,000.
Recipe: $300; 20 weeks; defaults to Alchemy-4.

Resurrection
Alternative Name: Persephone.
If administered to a subject killed within the preceding hour, restores the corpse to life and heals 2d HP; further healing proceeds normally. When the subject reaches positive hit points, he will be able to function normally. The subject returns to life with 0 FP. Cannot restore life to a decapitated corpse or one that has taken enough damage to destroy it.
Duration: Permanent.
Form: Potion only.
Cost: $25,000/$40,000.
Recipe: $12,000; 50 weeks; defaults to Alchemy-6.

Sleep
Alternative Name: Morpheus.
The subject must roll vs. HT-4 or fall instantly asleep. He sleeps for 16-
HT hours, and may not be awakened by nonmagical means during that time. After that, he sleeps eight more hours, but this sleep is natural and he may be awakened normally.
Duration: As above.
Form: Any.
Cost: $120/$250.
Recipe: $50; 1 week; defaults to Alchemy-1.

Tranquility
Alternative Name: Athena.
Nullifies any extreme emotion the subject is feeling and allows rational thought. Specifically, this elixir grants a +3 to resist any spell or skill that works on the emotions, enabling the subject to reason something through rather than be swayed by passions or sentiment. In addition, it will calm any hysterical or enraged person, and grant a +3 to the IQ roll to overcome the Berserk or Bad Temper disadvantages. It has no effect on other disadvantages, however.
Duration: 2d hours.
Form: Any.
Cost: $500/$900.
Recipe: $100; 2 weeks; defaults to Alchemy-1.

Universal Antidote
Alternative Name: None
This elixir counteracts the effects of any non-alchemical poison. If taken in advance, it grants +8 to HT to resist any poison; reduce this bonus by 1 per hour. If taken after swallowing a suspected poison, it grants an immediate HT roll at +8 to throw off the effects, but does not undo any harm that has already been suffered.
Duration: 8 hours (see above).
Form: Potion or powder.
Cost: $750/$1,150.
Recipe: $350; 2 weeks; defaults to Alchemy-2.

Youth
Alternative Name: Hebe.
The subject becomes a year younger.
Duration: Permanent.
Form: Potion only.
Cost: $25,000/$60,000+.
Recipe: $6,000; 50 weeks; defaults to Alchemy-9.

Major Healing Potion (Drinkable). Heals 2d HP. $350, 0.5 lb.

Minor Healing Potion (Drinkable). Heals 1d HP. $120, 0.5 lb.