Combat Abilities Alchemy
Battle
Alternative Names: Ares, Battlemead.
Adds 1d to DX. The subject also becomes Brave, as per Bravery spell (p. 134), for the duration.
Duration: 1 hour.
Form: Any but pastille.
Cost: $350/$700.
Recipe: $150; 2 weeks; defaults to Alchemy-2.
Endurance
Alternative Name: Antaeus.
Adds 1d to DX. The subject also becomes Brave, as per Bravery spell (p. 134), for the duration.
Duration: 1 hour.
Form: Any but pastille.
Cost: $1,400/$2,400.
Recipe: $300; 6 weeks; defaults to Alchemy-1.
Fetching and Carrying
Alternative Name: Orion.
Adds 1d to DX. The subject also becomes Brave, as per Bravery spell (p. 134), for the duration.
Duration: 1 hour.
Form: Any but pastille.
Cost: $300/$400.
Recipe: $200; 1 week; defaults to Alchemy-1.
Leadership
Alternative Names: King’s Draught, Theseus.
Adds 4 to Leadership skill, and 2 to Strategy and Tactics skills.
Duration: 1d hours.
Form: Any.
Cost: $1,650/$2,850.
Recipe: $400; 7 weeks; defaults to Alchemy-1.
Invulnerability
Alternative Names: Achilles, Infusion of Impervious Integument, Ironskin.
Hardens the skin into DR 3 armor. This protection is cumulative with other forms of protection. Does not protect eyes. Note that this elixir is quite illegal in gladiatorial contests, legal duels and so on!
Duration: 1d+1 hours.
Form: Any but pastille.
Cost: $2,100/$3,100.
Recipe: $1,000; 6 weeks; defaults to Alchemy-4.
Speed
Alternative Name: Atalanta.
Increases Basic Speed and Move by 1. Up to three doses of this elixir may be taken at once, for increased effect, but roll separately for the time each dose lasts.
Duration: 3dx4 minutes.
Form: Any but pastille.
Cost: $550/$850.
Recipe: $200; 3 weeks; defaults to Alchemy-1.
Stealth
Alternative Names: Assassin’s Brew, Hermes.
The subject’s Stealth and Climbing skills are each raised by 1d points (roll separately). Illegal in many cities!
Duration: 1 hour.
Form: Any.
Cost: $500/$2,000.
Recipe: $300; 3 weeks; defaults to Alchemy-2.
Strength
Alternative Names: Heracles, Porthos.
Adds 1d to ST. This increases encumbrance, weapon damage, etc., appropriately, but does not give extra HP.
Duration: 1 hour.
Form: Any but pastille.
Cost: $250/$500.
Recipe: $100; 2 weeks; defaults to Alchemy-2.