Uptime
Homebrew
This content is based on GURPS, but is not strictly GURPS rules.
Passive Work/Learning
This is a gameplay style where your character is normally occupied by work or other things, and the adventuring and player play time is during the character's downtime, their free time between jobs, school, etc.
You get a minimum of 8 hours a day of Passive Uptime (Excluding weekends).
"What are you learning today/next few days/this week/this month?"
Select something to work on:
e.g.:
- Studying: Astronomy Skill
- Working: at the Library
- Training: Charge Powerstone Spell
- Researching: Earth Elementals
- Training: Unstructured Magic: Specialty: Fire
See Learning Skills & Spells W Study for more details.
Uptime Options:
Training/Studying/Classes:
- See Learning Skills via Study.
Researching:
- The GM will set a (secret) number of hours it takes to learn the answer to your question (and gain any related facts you get along the way) based on the rarity of the information desired.
- Roll against ResearchTL or IQ-5 or Writing-3.
Working:
- First get a job, and find the skill it uses.
- See Daily or Hourly Pay depending on job & skill level (see the Skill Difficulty Pay Table, and the Skill Pay Multiplier Table below).
Enchanting:
- You get paid 1 copper per energy point.
- Get the item or location to enchant and any other required resources, then determine the energy point requirement of the enchantment - Your GM can help!
Crafting:
- First find the total cost of the finished item.
- Then acquire half of that in base resources (buy or get).
- Then find the time to craft by dividing the total cost by the skill's Daily rate of pay (see the Skill Difficulty Pay Table, and the Skill Pay Multiplier Table below).
Carousing:
- Socializing and/or Partying.
- After a couple hours spent, make a Carousing roll to gain a +2 bonus on a request for aid or information, or just on a general reaction.
- A failed roll means you made a fool of yourself in some way; you get a -2 penalty on any reaction roll made by those you caroused with.
- Up to +3 for buying drinks or other entertainment for your fellow carousers; +1 per the target's Daily Pay and an additional hour spent.
Minor Uptime Activities
These are assumed to take very little time and can usually be completed between games.
- Recharging Powerstones or Power Items at either the Wizard's Tower or a Temple (costs 5cp per Point of Energy).
- Purchasing mundane supplies. E.g. Oil, ropes, torches, bandages, etc.
- Making a special order (getting someone in town to begin crafting or shipping an item in).
Working
Skill Difficulty Pay Table
| Skill Difficulty | Wealth Level | Avg. Daily Pay | Hourly Pay at TL 3 |
|---|---|---|---|
| Easy | Poor | 5 | 0.625 |
| Average | Struggling | 12.5 | 1.5625 |
| Hard | Average | 25 | 3.125 |
| Very Hard | Comfortable | 50 | 6.25 |
| Wealthy | 125 | 15.625 | |
| Very Wealthy | 500 | 62.5 | |
| Filthy Rich | 2500 | 312.5 | |
| 1 copper = 1 loaf of bread |
Skill Pay Multiplier Table
| Skill Level | Pay Multiplier |
|---|---|
| 10 | 0.8 |
| 11 | 0.9 |
| 12 | 1 |
| 13 | 1.1 |
| 14 | 1.2 |
| 15 | 1.3 |
| 16 | 1.4 |