Extra Effort

Through sheer force of will, you can push your body past its usual limits.
Increase Basic Lift, daily mileage when Hiking, Move when Running or Swimming, distance when Jumping, ST for Throwing, a single ST roll, drawing a bow or crossbow that’s too strong, etc.

Add modifiers then make a Will roll:

Extra effort costs FP whether you succeed or fail. Instantaneous feats (jumps, throws, etc.) cost 1 FP per attempt.
Ongoing tasks require repeated Extra Effort rolls and cost 1 FP per roll.

On a Critical success you do not have to pay FP.

On a failure you accomplish only what you would have without the Extra Effort.
A Critical Failure loses you HP equal to the FP spent on the attempt - including any FP the task would have cost without extra effort, and causes the task to fail.

Extra Effort in Combat
See Maneuvers.